A toolkit for tabletop roleplaying game development

Build your content once
Share it any way you like
You are in control

Rune Wyvern is a desktop application intended for RPG content creation. Create new content within its database. Reuse and transform that content. Keep notes. Publish and share all of that as a readable document, a website, or with other creators. Allow players to read or edit the notes the game master grants access to.

You model the data. Wyvern uses a structured format and validates its integrity. That means no hidden issues, no missing entries or unexpected behavior. Nothing can break by accident. Lock your assets to the versions you require. Allow them to update dependencies from other creations when you want them to.

Design the user interface for any editor you need. A UI for monster design. Equipment. Spells. Feats. Character sheets. Wyvern hands its users the means to build in the easiest way possible.
Your users will be editing within the final layout of your statblocks directly.

Receive monthly updates during Rune Wyvern's development.

Who is Rune Wyvern for?

Players

Build and level your characters, and make contributions to your campaign notes. Browse all homebrew journals, items, spells, equipment, character options and more that are relevant to your adventure.

Game masters

Prepare notes, control exactly what your players see, and dive into homebrew. Continue building upon existing content.

Content creators

Invent and publish more content, in an editor and database built specifically for TTRPG development. Use versioning to control exactly what data you export.

RPG designers

Accelerate the development of your game system with structured modeling, data verification, and custom widgets to design your various assets and rules.

What is Rune Wyvern?

A decentralized database

Your monsters, spells, NPCs and notes exist as plain *.wyvern files you own. Import the creations of many other creators without fear of conflicts. Rune Wyvern keeps track of the author and license of everything throughout the database.

A visual editor

Write prose, drag and drop images, monsters and spells into your notes. Fill out statblocks through a friendly UI. A small learning curve.

A dedicated engine

All data is modeled and verified by the underlying wyvern engine. Thech-savvy people can directly engage with it to shape the tools for their favorite RPGs.

Not a programmer? Fear not, you'll never have to see or touch any lines of code. But the engine is still there to verify your data integrity and access the tools that others have shaped for you!

User-friendliness first

The idea behind Rune Wyvern is that it is both very practical and easy to use! When you launch the application for the first time, there will be no need for a complicated setup or steep learning curve. The software is made for a specific purpose, and a specific target audience.

Notes in many forms

Whether your notes need to embed text, include formatting, show statblocks or dice tables, or dynamically include, filter and sort content based on a query, Rune Wyvern has your back. Export your assets as a browsable wiki, printable HTML, or a custom format for your purposes.

Updates don't break your work

Because everything in Wyvern is versioned, you decide when your creations update the content they depend on. This guarantees your content is preserved, even if updates to Wyvern or third-party content are available and installed. You can apply those to the content of your choosing. Don't like the changes after running an update? Wyvern safely preserves your previous work.

Reuse and remix

Build a new statblock from one that already exists. Or just the interesting parts. Or apply a data transformation to level up that item and turn that goblin into a zombie. Perhaps your data can be used to build statblocks for several RPG systems?

Build the editor

Wyvern encourages designing in an editor that could have come straight from a book. Or to design the editor itself, for any purpose you need.

Dice that just work

Write 2d6+3 just like that. No need to script it. This software knows what it means!

Program plugins

Need something from an existing software library? Wyvern's engine will be capable of running plugins in a safe, sandboxed WebAssembly environment.

Embed in your application

Rune Wyvern comes with the means to export assets and insert them into other software. Whether that is a web app, a video game, or a VTT.

Play together at the table

Dividing a bag of loot among players is just a matter of exchanging notes. Use your LAN to connect a whole group of machines running Wyvern, and start collaborating while you play!

Runs on your hardware

Rune Wyvern is an application that runs on your computer. It is not a cloud service. You own the data stored on your machine, you own the application installed on your machine.

The road ahead

Done

The concept

Coming up with the right ideas, the design, the language, the features, the roadmap.

Now

The wyvern engine

The backbone of the application. Development is ongoing, and it's well underway. The hardest parts are already done.

Q4 2026–Q1 2027

The application & editor

The desktop app, the decentralized database, and the visual editor for building statblocks and notes.

Q1–Q2 2027

Demonstration!

Once the actual application is taking shape, and there are things worth showing, release a public YouTube video demonstrating Rune Wyvern. This includes showcasing the various editors, the wyvern engine, the database, and various exports.

Q2 2027

Included content

The most useful openly licensed content for D&D 5e and Pathfinder 2e, converted to the *.wyvern format, with editors, and published for everyone. This content will be included with every installation of Rune Wyvern.

Q2–Q3 2027

Share & play

Share with your table, live play over the local network, and clean HTML export. Native PDF export comes later.

Autumn 2027

Early-access launch on Steam

Available on Windows, macOS and Linux.

After early-access launch

Growth and maintenance

Plugin support and bug fixing.

2028 and later

Additional features and full release

Native PDF export, file synchronization, mobile app, advanced video game functionality, all depending on the customers' feedback.

This timeline may change as development continues

Who's building this?

Rune Wyvern is built by one person, me! There is no big investor or publisher. Every feature I hope to offer with Rune Wyvern began as a problem I felt the need to solve for myself, while preparing my games with friends.

This means that all your feedback and questions will directly reach the person building the app. At the same time, please be understanding if the roadmap hits a delay, as everything depends on my work and my home situation.

If you wish to contact me, write to .

Subscribe to the newsletter

Joining the newsletter not only means you'll be informed of any updates, but it also gives me a better idea of how many people are interested!

Receive monthly updates during Rune Wyvern's development.